![]() Even with some leveled up characters by the end of the game fights still took a decent chunk of time, and never really felt satisfying. This leads to a very strange dynamic where if any of your characters are damaged they become serious dead weights. Strength-armor=strength damage, or you can choose to attack someones armor. In Banner Saga, units have two meters, armor and strength. This can be somewhat circumvented by "disabling" units using the strength system. What this means is that every time you kill an enemy unit, the remaining units get "extra turns," which can lead to you inadvertently "hasting" powerful enemies after killing weaker ones. Each side takes turns moving a single unit. It is a very unique (and strange) take on turn based combat. As much as I tried, I am not a fan of the combat system. For others it may just be painful knowing how much potential this game has. Unfortunately there are a few glaring issues that may make this a dealbreaker for some. The music is excellent, the story somewhat compelling, the world is very creative and unique and the art is fantastic. The music is excellent, the First off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. ![]() There are so many different fighters with different abilities and leveling them each up and increasing their stats is an absolute job, An original masterpiece which proves that listening to your fans can really pay off … Expandįirst off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. The turn based system is nailed to an absolute tee. And I haven't even mentioned the battle system yet. As the game goes on your scope as a leader takes on an even greater role and the tactics get more and more in depth. There's some very old school about the experience too, a lot of it being very text based. Bethesda and Telltale games have given me taste of decision making and in game consequences and this nails that gaming aspect perfectly. After playing Double Take's new kickstarter project I was optimistic about this one, but this is exactly the kind of game I want to play, Bioware. After playing Double Take's new kickstarter project I was optimistic about this one, This is a such a well thought out game on every level. This is a such a well thought out game on every level.
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